<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Wickguard Devlog - itch.io</title><link>https://iku88.itch.io/wickguard</link><description>The candle never moves. The dark comes down. Choose what your flame becomes.</description><item><guid>https://iku88.itch.io/wickguard/devlog/1645731/wickguard-v5281</guid><title>wickguard_v5.28.1</title><link>https://iku88.itch.io/wickguard/devlog/1645731/wickguard-v5281</link><pubDate>Sun, 30 Aug 2026 10:24:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Update Notes Skill Changes Fickle Candle → Breaking Light: Fixed an issue where Breaking Light may not attack after the upgrade. Its attack behavior has been checked and corrected where necessary. H...</p>]]></description></item><item><guid>https://iku88.itch.io/wickguard/devlog/1643474/wickguard-v5270</guid><title>wickguard_v5.27.0</title><link>https://iku88.itch.io/wickguard/devlog/1643474/wickguard-v5270</link><pubDate>Fri, 28 Aug 2026 12:53:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Skill Changes Added a count-up animation to the skill acquisition notification, starting from 1 and increasing by 1 per second until the available skill count is reached. When the final count is reach...</p>]]></description></item><item><guid>https://iku88.itch.io/wickguard/devlog/1642401/wickguard-v5260</guid><title>wickguard_v5.26.0</title><link>https://iku88.itch.io/wickguard/devlog/1642401/wickguard-v5260</link><pubDate>Thu, 27 Aug 2026 13:48:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Update Notes Skill Changes Lesser Candle now prioritizes the farther ranged-type enemy when targeting ranged-type enemies. Splitting Flame now applies correctly when Fickle Candle transforms into Less...</p>]]></description></item><item><guid>https://iku88.itch.io/wickguard/devlog/1640353/wickguard-v5250</guid><title>wickguard_v5.25.0</title><link>https://iku88.itch.io/wickguard/devlog/1640353/wickguard-v5250</link><pubDate>Tue, 25 Aug 2026 12:00:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Skill Changes Little Flame: Now prioritizes ranged enemies. Fickle Candle: Corrected the displayed passive description. UI / UX Improvements The selected difficulty is now displayed on the end screen...</p>]]></description></item></channel></rss>